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And for someone whose main focus is sim games in which there's hardly ever a clear win state, there would be no point. Katie Wickens, Hardware Writer: I've never checked, because inevitably I'll get distracted by side quests and never finish the game anyhow. Estimates can't help me when I already know I'm slower than sin. Shockingly, my first Disco Elysium playthrough did clock in pretty average at about 23 hours. I spent 90 hours on my first Oblivion save file without ever touching the main story. A main story run of Divinity: Original Sin 2 allegedly takes 60 hours, but I played 150 without seeing the end. HowLongToBeat estimates a completionist run of Yakuza: Like A Dragon takes 102 hours. The trouble is that I spend most of my time with RPGs and, despite not being a completionist, I routinely blow through even the most forgiving time estimates. It's good to know that Tunic is about a 12-hour game and A Short Hike is about four. Lauren Morton: Like Chris, I'll check out timing on puzzle and adventure games. As long as I enjoy the time I spend it doesn't matter if it's one hour or a hundred. But otherwise, I don't really remember needing to know how long or short a game it was before playing.

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Sometimes it's useful to know before buying something like a puzzle game, and Steam reviewers often mention how long it took them to complete. I'll be honest, I don't really complete most big games anyway (I never did the final mission for Cyberpunk 2077, for example) so it doesn't particularly matter how long it is. Because if it's the latter, I'm out.Ĭhris Livingston, Features Producer: I don't think I ever specifically check. The calculation here is more: is this doing enough to justify the time I'm spending with it? If I'm only mildly enjoying myself, it's good to know whether I'm fast approaching a conclusion or still have another 10+ hours to go. I'm more likely to look it up for more linear games-singleplayer shooters or third-person action affairs. I have already done the necessary mental preparation to deal with that, and, if I enjoy a game enough that I want to keep going to the end, it doesn't really matter if that takes 50 or 200 hours. I'm taking on a project that will likely take me many months. If I'm settling in for a big RPG, I already know what to expect. Phil Savage, Editor-in-Chief: I'm the opposite of Tim. Having clearer expectations can help me take a game more on its own terms in those cases, and avoid disappointment. I think we've all run into situations where you felt like a game was just getting started and then abruptly ended, or seemed like it was getting towards the end only to stretch out for another 20 hours. But I do also find that knowing how long a game is as I'm playing it can have a pretty big impact on my experience.

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Partly that's just because I only have limited free time these days-if something's 100 hours long I've got to seriously consider if it's worth even starting, and if it's more like four then that's appealingly achievable. Robin Valentine, Print Editor: I definitely like to know how much of a commitment I'm in for before I start a new game.











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